Here I share new material for my previously mentioned personal project.
In this case, it's a vegetation set. By creating these assets, I've tried to achieve versatility with minimal effort. Creating trees, in particular, usually takes quite a bit of time, and since I don't have much time, I created this cypress using a compact mesh with an interesting silhouette and nanomesh in ZBrush. By duplicating the shader to obtain color variations along with mesh deformations, I achieved some variety.
Hope you like it!