Game ready prop created for an art test. The task was to create a piece with custom meshes and textures from a selection of concepts in a realistic style within 40 h. Also to have the ability to do an artistic interpretation of it since the quality was not very clear. In my case, I got inspired by the
80´s sci-fi images. The specifications were:
- Maximum of 15.000 tris
- Only one mapping channel ( 2nd one for lightmap)
- Full PBR pipeline
- No post-production effects for the rendering.
I used a ~512 tx/m for a 2K texture and rendered it in Marmoset.