Website powered by

Tequila Works_Unreleased Project - Foliage_03

I am happy and sad at the same time to share my contribution in this project at Tequila Works, which unfortunately was canceled. For a year and a half I have worked as a Sr. 3D Environment Artist creating props and dressing different environments in collaboration with the Environment and Concept Art departments.
I was in charge to create most of the foliage of the project. These ones were clasified as Small Foliage; they were reactive with the character as well as they move slowly with the wind. To achieve this effect, the vertex color is painted in the different RGB and alpha channels.

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Painting - Substance Painter

Painting - Substance Painter

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Low Poly - 3DMax

Textures: BCS and NRO ( Compressed textures for custom shaders).

Textures: BCS and NRO ( Compressed textures for custom shaders).

Textures: BCS and NRO ( Compressed textures for custom shaders) and UVs.

Textures: BCS and NRO ( Compressed textures for custom shaders) and UVs.