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Tequila Works_Unreleased Project - Rock Tap Set

Here another contribution in this project at Tequila Works, which unfortunately was canceled. For a year and a half I have worked as a Sr. 3D Environment Artist creating props and dressing different environments in collaboration with the Environment, Concept Art, Technical Art and Level Design departments.
Here the Rock Tap Set for the set dressing of this area. As our texel density was 512px/m, I divided the set in two different textures. This set was created for tileable textures with 2 uv channel: one for the tileable textures and a second one for the bakes.
Also I reused other mates rocks set pieces to reduce the performance and timing.

High Poly_ZBrush

High Poly_ZBrush

High Poly_ZBrush

High Poly_ZBrush

High Poly_ZBrush

High Poly_ZBrush

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

Low Poly_3D Max view

RGB Mask with a custom shader in Unreal

RGB Mask with a custom shader in Unreal

RGB Mask with a custom shader in Unreal

RGB Mask with a custom shader in Unreal

Level Desing team blocking volume with the metrics set in Unreal.

Level Desing team blocking volume with the metrics set in Unreal.

Unreal 5 Real-Time view

Unreal 5 Real-Time view