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Tequila Works_Unreleased Project - Wolf Gate

Here another contribution in this project at Tequila Works, which unfortunately was canceled. For a year and a half I have worked as a Sr. 3D Environment Artist creating props and dressing different environments in collaboration with the Environment, Concept Art and Technical Art departments.

Unreal 5 Real-Time View

Unreal 5 Real-Time View

Texturing_Substance Painter Render

Texturing_Substance Painter Render

Texturing_Substance Painter Render

Texturing_Substance Painter Render

Texturing_Substance Painter render

Texturing_Substance Painter render

Texturing_Substance Painter render

Texturing_Substance Painter render

High Poly_ZBrush

High Poly_ZBrush

Low Poly_3D Max view.  The Texel Density  was 512px/m, so I needed to create 3 different Textures.

Low Poly_3D Max view. The Texel Density was 512px/m, so I needed to create 3 different Textures.

Textures: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal).

Textures: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal).

Textures: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal).

Textures: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal).