Here another contribution in this project at Tequila Works, which unfortunately was canceled. For a year and a half I have worked as a Sr. 3D Environment Artist creating props and dressing different environments in collaboration with the Environment, Concept Art and Technical Art departments.
Half of the asset (the rock part) it´s been textured with tileable textures, where the details come with a RGB mask and a custom shader in Unreal Engine.
The roots have custom textures and have been modeled based on the shapes created by the placement of the surrounding stones.