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Tequila Works_Unreleased Project - Stairs Outdoors

Here another contribution in this project at Tequila Works, which unfortunately was canceled. For a year and a half I have worked as a Sr. 3D Environment Artist creating props and dressing different environments in collaboration with the Environment, Concept Art and Technical Art departments.
Half of the asset (the rock part) it´s been textured with tileable textures, where the details come with a RGB mask and a custom shader in Unreal Engine.
The roots have custom textures and have been modeled based on the shapes created by the placement of the surrounding stones.

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

Unreal 5 Real-Time view

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

High Poly - ZBrush

Painting - Substance Painter

Painting - Substance Painter

Painting - Substance Painter

Painting - Substance Painter

Low Poly_3D Max view. Even the model was Nanite, the rocks have a retopology. For the roots, I used a dezimated model from the Zbrush for the low.

Low Poly_3D Max view. Even the model was Nanite, the rocks have a retopology. For the roots, I used a dezimated model from the Zbrush for the low.

The rocks of the asset were textured with tileable textures, the details come with the RGB Mask with a custom shader in Unreal. ( In this case Green was not necessary)

The rocks of the asset were textured with tileable textures, the details come with the RGB Mask with a custom shader in Unreal. ( In this case Green was not necessary)

Painted texture of the Roots: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal), it´s UV map and the Decal for the door.

Painted texture of the Roots: BC, Normal and AORM ( Combined Ambient Occlusion, Roughness and Metal), it´s UV map and the Decal for the door.